Research Article
Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game
Table 1
Versions of the game Get Coins.
| ā | Visual stimulus | Acoustic feedback | Background scenario | Background music | Control by BCI | Control by keyboard |
| Version 1 | Yes | Yes | Black | No | Yes | No | Version 2 | No | Yes | No | No | Yes | Version 3 | Yes | Yes | Yes | Yes | No | Version 4 | Yes | No | No | Yes | No | Version 5 | Yes | Yes | Gray (50%) | No | Yes | No |
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