Research Article

Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game

Table 2

Questionnaire items, translated from Brazilian Portuguese.

Question topicRange limits

Cap comfort 0 very uncomfortable–10 very comfortable
Visual comfort of the stimulus 0 very uncomfortable–10 very comfortable
Fatigue caused by training/by the game 0 very tiring–10 very invigorating
Motivation for training 0 very boring–10 very exciting
Game challenge with BCI/keyboard 0 very easy–10 very challenging
Background color 0 unpleasant–10 pleasant
Pleasantness of the positioning of the stimuli 0 very uncomfortable–10 very comfortable
Pleasantness of background color 0 very uncomfortable–10 very comfortable
Acoustic feedback helps 0 not at all–10 a lot
Background music disturbs 0 not at all–10 a lot
Background music lacks 0 not at all–10 a lot
Intuitiveness of game controls 0 not intuitive at all–10 very intuitive
Dominion of game controls 0 total control–10 no control
Control by keyboard is 0 boring–10 fun
Pleasantness of game 0 unpleasant–10 pleasant