Research Article

Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game

Table 3

Average number of coins collected in each version of the game.

VersionCollected coins

12.13 ± 1.22
24.00 ± 0.00
32.10 ± 1.30
42.00 ± 1.39
51.97 ± 1.19