Research Article

Affective Episodic Memory System for Virtual Creatures: The First Step of Emotion-Oriented Memory

Figure 6

(a) The virtual world developed in Unity 3D. In this world, the agent wandered freely. The environment consisted of indoor and outdoor locations with different classes of objects. All the scenes seen by the agent are captured and encoded by the memory system. (b) Visual representation of the memory encoding of scenes in an m×n matrix. This matrix is used to generate pictorial queries to search for similar scenes and their affective values based on the positions of the objects.
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