Research Article

Affective Episodic Memory System for Virtual Creatures: The First Step of Emotion-Oriented Memory

Table 1

The spike structures built from the data described in the process formalization of Section 4.

Spike nameData structuresDescription

S1(I, t)Image captured from the environment
S2(C, t)List of objects’ positions
S3(O, t)List of objects’ classes
S4(Scenep, t)Context pattern
S5(O, t)List of objects’ classes
S6(Scenea, t)Scene pattern
S7(, t)Scene relations
S8(O, t)List of objects’ classes
S9(, t)Negative evaluation
S10(, t)Positive evaluation
S11(, t)Affective values
S12(, t)Objects’ relations
S13(2DStringT, t)Scene pattern
S14(Id, t)Scene ID, where
S15(Id, t)Object ID, where