Research Article

Affective Episodic Memory System for Virtual Creatures: The First Step of Emotion-Oriented Memory

Table 2

The average affective values calculated for each room. The first learning column shows the values calculated with the data skewed to pain, and the second learning column shows the values skewed to pleasure. Numbers in bold represent the highest values.

First learningSecond learning
RoomPositiveNegativePositiveNegative

10.350.710.590.17
20.440.440.350.21
30.330.600.140.14
40.320.870.760.15
50.370.350.760.16
60.430.790.320.19
70.390.530.520.16
80.440.510.800.15
90.330.830.470.14