Research Article
Research on the Development of Digital Creative Sports Industry Based on Deep Learning
Table 1
Evaluation of the market analysis effect of the digital creative sports industry development research model.
| Number | Market analysis | Number | Market analysis | Number | Market analysis |
| 1 | 84.70 | 16 | 90.62 | 31 | 88.10 | 2 | 85.59 | 17 | 93.91 | 32 | 86.97 | 3 | 89.98 | 18 | 92.72 | 33 | 90.68 | 4 | 91.73 | 19 | 87.83 | 34 | 86.54 | 5 | 85.35 | 20 | 83.29 | 35 | 92.19 | 6 | 93.42 | 21 | 84.85 | 36 | 89.20 | 7 | 91.74 | 22 | 86.62 | 37 | 87.64 | 8 | 92.80 | 23 | 90.87 | 38 | 92.35 | 9 | 92.26 | 24 | 83.10 | 39 | 83.17 | 10 | 93.55 | 25 | 87.66 | 40 | 92.32 | 11 | 92.54 | 26 | 91.33 | 41 | 85.41 | 12 | 84.77 | 27 | 85.99 | 42 | 83.48 | 13 | 93.18 | 28 | 88.82 | 43 | 86.60 | 14 | 88.09 | 29 | 89.62 | 44 | 86.92 | 15 | 88.81 | 30 | 86.13 | 45 | 84.35 |
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