Research Article
Research on the Development of Digital Creative Sports Industry Based on Deep Learning
Table 2
Evaluation of the effect of data processing on the development research model of digital creative sports industry.
| Number | Data processing | Number | Data processing | Number | Data processing |
| 1 | 85.79 | 16 | 80.71 | 31 | 77.26 | 2 | 83.72 | 17 | 84.67 | 32 | 88.33 | 3 | 80.56 | 18 | 76.82 | 33 | 85.95 | 4 | 85.20 | 19 | 78.21 | 34 | 80.15 | 5 | 85.07 | 20 | 77.61 | 35 | 82.50 | 6 | 76.33 | 21 | 88.47 | 36 | 84.17 | 7 | 78.49 | 22 | 83.85 | 37 | 79.78 | 8 | 76.82 | 23 | 85.21 | 38 | 75.43 | 9 | 85.67 | 24 | 78.40 | 39 | 87.34 | 10 | 86.60 | 25 | 77.64 | 40 | 87.86 | 11 | 76.64 | 26 | 82.52 | 41 | 75.77 | 12 | 79.22 | 27 | 82.41 | 42 | 82.61 | 13 | 81.76 | 28 | 89.33 | 43 | 87.54 | 14 | 89.60 | 29 | 88.53 | 44 | 85.39 | 15 | 80.66 | 30 | 87.18 | 45 | 76.02 |
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