| Texture metric | Method (s) | Descriptors |
| First-order (statistical) | Histogram analysis | Mean, median, kurtosis, skewness, quartiles, minimum, maximum, energy (uniformity), entropy, standard deviation | Second-order (statistical) | GLCM, GLDM, NGTDM, GLRLM, GLSZM | Homogeneity, contrast, autocorrelation, prominence, maximum probability, difference variance, dissimilarity, inverse difference moment, sum entropy, sum variance, sum average, inertia, coarseness, busyness, complexity, texture strength, short run emphasis, long run emphasis, gray-level nonuniformity, run-length nonuniformity, intensity variability, run-length variability, long-zone emphasis, short-zone emphasis, intensity nonuniformity, intensity, zone percentage, variability, size zone variability | Transform (statistical) | Fourier, wavelets, discrete cosine, Gabor, law, LoG, LBP | Metrics assessing magnitude, phase, direction, edge, noise, and other descriptors | Structural analysis | Fractal analysis | Hurst component, mean fractal dimension, standard deviation, lacunarity |
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Note. GLCM = gray-level cooccurrence matrix, GLDM = gray-level difference matrix, NGTDM = Neighborhood gray-tone difference matrix, GLRLM = gray-level run-length, GLSZM = gray-level size zone matrix, LoG = Laplacian of Gaussian, LBP = local binary pattern.
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