Research Article

Volume-Rendering-Based Interactive 3D Measurement for Quantitative Analysis of 3D Medical Images

Table 1

Rendering efficiency of the volume clipping. It can be seen that interactive rendering rate can be achieved. It’s worth noting that all the volume renderers in this paper are software-based. The rendering speed can be further accelerated if the volume renderers are implemented using the GPU.

Frames/secondRough rendering during manipulationRefined rendering

Ray casting28.31.2
Splatting9.10.5
Shear warp37.42.6