Research Article

Categorical Cross-Recurrence Quantification Analysis Applied to Communicative Interaction during Ainsworth’s Strange Situation

Table 2


CodeBody Movements

1Silence
2Takes toy 1
3Takes toy 2
4Takes toy 3
5Takes toy 4
6Takes the paper
7Gets up off the floor (or the chair)
8Lightens up
9Moves hands
10Moves arms
11Moves head towards the girl
12Smiles
13Moves head towards the stranger
14Bends
15Moves head affirmatively (yes)
16Takes the girl’s hand
17Takes the girl
18Walks
19Exits the room
20Enters the room
21Kisses the girl
22Sits the girl on the floor
23Touches the girl’s head
24Hugs the girl
25Takes toys 1 and 3
26Plays with toys 1 and 3
27Drops toy or paper
28Points forward
29Aims towards toy 3
30Moves the girl
31Sings
32Touches the girl
33Aims for the chair
34Moves toy 1
35Moves toy 2
36Moves toy 3
37Bites toy 1
38Bites toy 3
39Hits toy 1
40Hits toy 3
41Drops toy 1
42Drops toy 2
43Drops toy 3
44Picks up toy 3
45Moves torso forward
46Moves torso towards the mother
47Crawls towards the mother
48Raises hands to the mother
49Moves torso towards stranger
50Hugs the mother
51Takes the mother’s hand
52Touches toy 2
53Moves leg
54Crawls
55Touches toy 4
56Plays with toys 1 and 4
57Plays with toy 4
58Aims for toy 3
59Takes toys 1 and 3