Research Article

Investigating the Mediation and Moderation Effect of Students’ Addiction to Virtual Reality Games: A Perspective of Structural Equation Modeling

Table 3

Reliability and validity analysis through CFA.

ConstructItemsΛαCRAVE

Perceived experience excitement (PEX)PEX10.8320.7760.8550.662
PEX20.819
PEX30.790

VR self-efficacy (VSE)VSE10.8040.8240.8100.587
VSE20.753
VSE30.741

VR interactivity (VRI)VRI10.8470.8480.8700.691
VRI20.830
VRI30.816

VR realism (VRR)VRR10.8510.8740.8630.678
VRR20.833
VRR30.784

VR cognitive satisfaction (VCS)VCS10.8440.9030.8780.706
VCS20.839
VCS30.838

VR game addiction (VAD)VAD10.8660.8640.8490.655
VAD20.861
VAD30.688

VR affordance (VA)VA10.9600.9360.9580.884
VA20.935
VA30.926