Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 1
Dummy data of SME identity.
| Alternative | Criteria | C1 | C2 | C3 | C4 |
| A1-SME Player-1 | 2 | 1 | 1 | 1 | A2-SME Player-2 | 2 | 1 | 3 | 3 | A3-SME Player-3 | 1 | 2 | 3 | 3 | A4-SME Player-4 | 1 | 1 | 2 | 3 |
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