Research Article

Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference

Table 11

Maximum and minimum value.

AlternativeCriteria
C1C2C3C4

A1-SME 12111
A2-SME 22133
A3-SME 31233
A4-SME 41123
Max2233
Min1111