Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 15
Cluster data in the first iteration.
| SME player (S) | Cr1 | Cr2 | Cr3 | Cr4 | Centroids |
| SME Player-1 | 2 | 1 | 1 | 1 | C1 | SME Player-2 | 2 | 1 | 3 | 3 | SME Player-3 | 1 | 2 | 3 | 3 | SME Player-4 | 1 | 1 | 2 | 3 |
| SME Player-5 | 3 | 3 | 3 | 3 | C2 | SME Player-6 | 1 | 2 | 4 | 2 | SME Player-7 | 2 | 2 | 4 | 2 |
| SME Player-8 | 1 | 1 | 5 | 1 | C3 | SME Player-9 | 1 | 1 | 2 | 1 | SME Player-10 | 2 | 2 | 2 | 1 |
|
|