Research Article

Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference

Table 16

Euclidean distance in the first iteration.

SME player (S)Cr1Cr2Cr3Cr4

SME Player-121110.0003.6063.317
SME Player-221332.8282.2361.732
SME Player-312333.1622.2361.732
SME Player-411232.4493.0002.646
SME Player-533333.6060.0002.000
SME Player-612423.4642.6461.000
SME Player-722423.3172.0000.000
SME Player-811514.1234.0002.000
SME Player-911211.4143.6062.646
SME Player-1022211.4142.6462.236