Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 16
Euclidean distance in the first iteration.
| SME player (S) | Cr1 | Cr2 | Cr3 | Cr4 | | | |
| SME Player-1 | 2 | 1 | 1 | 1 | 0.000 | 3.606 | 3.317 | SME Player-2 | 2 | 1 | 3 | 3 | 2.828 | 2.236 | 1.732 | SME Player-3 | 1 | 2 | 3 | 3 | 3.162 | 2.236 | 1.732 | SME Player-4 | 1 | 1 | 2 | 3 | 2.449 | 3.000 | 2.646 | SME Player-5 | 3 | 3 | 3 | 3 | 3.606 | 0.000 | 2.000 | SME Player-6 | 1 | 2 | 4 | 2 | 3.464 | 2.646 | 1.000 | SME Player-7 | 2 | 2 | 4 | 2 | 3.317 | 2.000 | 0.000 | SME Player-8 | 1 | 1 | 5 | 1 | 4.123 | 4.000 | 2.000 | SME Player-9 | 1 | 1 | 2 | 1 | 1.414 | 3.606 | 2.646 | SME Player-10 | 2 | 2 | 2 | 1 | 1.414 | 2.646 | 2.236 |
|
|