Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 19
Euclidean distance in the second iteration.
| SME player (S) | Cr1 | Cr2 | Cr3 | Cr4 | | | |
| SME Player-1 | 2 | 1 | 1 | 1 | 1.061 | 3.606 | 3.162 | SME Player-2 | 2 | 1 | 3 | 3 | 2.031 | 2.236 | 1.414 | SME Player-3 | 1 | 2 | 3 | 3 | 2.151 | 2.236 | 1.265 | SME Player-4 | 1 | 1 | 2 | 3 | 1.620 | 3.000 | 2.098 | SME Player-5 | 3 | 3 | 3 | 3 | 3.021 | 0.000 | 2.408 | SME Player-6 | 1 | 2 | 4 | 2 | 2.475 | 2.646 | 0.632 | SME Player-7 | 2 | 2 | 4 | 2 | 2.475 | 2.000 | 0.775 | SME Player-8 | 1 | 1 | 5 | 1 | 3.335 | 4.000 | 1.844 | SME Player-9 | 1 | 1 | 2 | 1 | 0.791 | 3.606 | 2.280 | SME Player-10 | 2 | 2 | 2 | 1 | 1.061 | 2.646 | 2.280 |
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