Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 20
Cluster group in second iteration.
| SME player (S) | | | | Nearest distance | Cluster |
| SME Player-1 | 1.061 | 3.606 | 3.162 | 1.061 | C1 | SME Player-2 | 2.031 | 2.236 | 1.414 | 1.414 | C3 | SME Player-3 | 2.151 | 2.236 | 1.265 | 1.265 | C3 | SME Player-4 | 1.620 | 3.000 | 2.098 | 1.620 | C1 | SME Player-5 | 3.021 | 0.000 | 2.408 | 0.000 | C2 | SME Player-6 | 2.475 | 2.646 | 0.632 | 0.632 | C3 | SME Player-7 | 2.475 | 2.000 | 0.775 | 0.775 | C3 | SME Player-8 | 3.335 | 4.000 | 1.844 | 1.844 | C3 | SME Player-9 | 0.791 | 3.606 | 2.280 | 0.791 | C1 | SME Player-10 | 1.414 | 2.646 | 2.236 | 1.414 | C1 |
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