Research Article

Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference

Table 20

Cluster group in second iteration.

SME player (S)Nearest distanceCluster

SME Player-11.0613.6063.1621.061C1
SME Player-22.0312.2361.4141.414C3
SME Player-32.1512.2361.2651.265C3
SME Player-41.6203.0002.0981.620C1
SME Player-53.0210.0002.4080.000C2
SME Player-62.4752.6460.6320.632C3
SME Player-72.4752.0000.7750.775C3
SME Player-83.3354.0001.8441.844C3
SME Player-90.7913.6062.2800.791C1
SME Player-101.4142.6462.2361.414C1