Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 21
Cluster group result of SME segmentation.
| SME | C1 | C2 | C3 | C4 |
| Cluster 1 | SME Player-1 | 2 | 1 | 1 | 1 | SME Player-4 | 1 | 1 | 2 | 3 | SME Player-9 | 1 | 1 | 2 | 1 | SME Player-10 | 2 | 2 | 2 | 1 |
| Cluster 2 | SME Player-5 | 3 | 3 | 3 | 3 |
| Cluster 3 | SME Player-2 | 2 | 1 | 3 | 3 | SME Player-3 | 1 | 2 | 3 | 3 | SME Player-6 | 1 | 2 | 4 | 2 | SME Player-7 | 2 | 2 | 4 | 2 | SME Player-8 | 1 | 1 | 5 | 1 |
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