Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 9
Defuzzification
ordinal value.
| ā | C1 | C2 | C3 | C4 | Defuzzification |
| C1 | 1.000 | 1.000 | 0.506 | 1.579 | 0.506 | C2 | 0.628 | 1.000 | 0.049 | 0.122 | 0.049 | C3 | 1.000 | 1.000 | 1.000 | 1.000 | 1.000 | C4 | 1.000 | 1.000 | 0.870 | 1.000 | 0.870 |
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