Research Article

Exploring Care Home Workers’ Views on Augmented Reality and Virtual Reality Hand Hygiene Training: A Realist Interview Study

Table 5

Revised context-mechanism-outcome configurations for AR and VR hand hygiene training in care homes.

Context/conditionMechanism (s)Outcome (s)

Realistic (high fidelity) simulations+Perceived task realism (relevance to work)=Effective learning (understanding and awareness of technique and spread of infections)
= Learner satisfaction
Contested mechanisms:
+Perceived realism of imagery
+Visualisation of personal anatomy (hands) and mistakes

Immersive VR+Perceived task realism (relevance to work)= Learner satisfaction
=Effective learning (awareness of technique and spread of infections)
+Interactive learning experience
Contested mechanisms:
+Engages learners in deep immersion
+Perceived environmental realism

Novice carers+Repeated practice=Effective learning (understanding and awareness of technique and spread of infections)
= Learner satisfaction
=Enhanced hand hygiene skills (improved technique and/or skill performance in care homes)
Contested mechanisms:
+Engages learners in deep immersion
+Practice in a safe environment

Care homes that require ongoing hand hygiene training/refresher+Feedback and reminding=Enhanced hand hygiene skills (improved technique and/or skill performance in care homes)
=Infection control and lower rates of infections; resident and staff safety
+Interactive learning
+Repeated practice