Research Article
An Optical Model for Translucent Volume Rendering and Its Implementation Using the Preintegrated Shear-Warp Algorithm
Table 1
Important terms used in the paper.
| Symbol | Definition |
| | Space coordinate of a voxel | , | Distance along the view direction | | 3D coordinate along the view direction | | View direction | | Ray direction | | Intensity at position along | | Attenuation from to along the view direction | | Attenuation coefficient | | Surface reflectivity color in position | | Value of Blinn-Phong surface shading model | | Scattering lighting intensity | | A bi-directional reflection distribution function (BRDF). | | Ray direction | | Intensity of light source | | Distance along ray direction | | Direct scattering | | Indirect scattering |
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