Research Article

Efficient Probabilistic and Geometric Anatomical Mapping Using Particle Mesh Approximation on GPUs

Table 3

Runtime comparison, in milliseconds, of different 3D interpolation implementations for reverse mapping operator without memory caching (GPU global), with linear texture cache (1D linear) and hardware accelerated interpolation using 3D texture. The GPU-accelerated implementation is about 40 times faster than CPU reference and gives identical results.

Method CPU GPU global 1D linear 3D texture

256 × 256 × 256 777 30 24 19
160 × 224 × 160 209 10.4 7.3 6.8
144 × 192 × 160 173 6.8 4.8 5.4
160 × 160 × 160 149 6.6 5.0 5.2