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International Journal of Computer Games Technology
Volume 2011 (2011), Article ID 282345, 14 pages
http://dx.doi.org/10.1155/2011/282345
Research Article

Immersion in Computer Games: The Role of Spatial Presence and Flow

Department of Psychology, University of Bern, Muesmattstrasse 45, 3000 Bern 9, Switzerland

Received 24 August 2011; Revised 30 November 2011; Accepted 12 December 2011

Academic Editor: Daniel Thalmann

Copyright © 2011 David Weibel and Bartholomäus Wissmath. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

David Weibel and Bartholomäus Wissmath, “Immersion in Computer Games: The Role of Spatial Presence and Flow,” International Journal of Computer Games Technology, vol. 2011, Article ID 282345, 14 pages, 2011. doi:10.1155/2011/282345