Research Article
Immersion in Computer Games: The Role of Spatial Presence and Flow
Table 3
Bivariate correlations between the measured variables.
| Variables | Mean | Standard deviation | 1 | 2 | 3 | 4 | 5 | 6 |
| (1) Presence | 3.04 | 1.11 | — | .34** | .33** | .06 | .16 | .01 | (2) Flow | 3.51 | 0.89 | | — | .20* | .46** | .46** | .26* | (3) Immersive tendency | 3.25 | 0.58 | | | — | .31** | −.04 | .08 | (4) Motivation | 4.20 | 0.96 | | | | — | .21* | .17 | (5) Enjoyment | 3.78 | 1.34 | | | | | — | .21* | (6) Performance | 5.05 | 0.77 | | | | | | — |
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Note: *, **.
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