Research Article

Immersion in Computer Games: The Role of Spatial Presence and Flow

Table 3

Bivariate correlations between the measured variables.

VariablesMeanStandard deviation 1 2 3 4 5 6

(1) Presence3.041.11.34**.33**.06.16.01
(2) Flow 3.51 0.89.20*.46**.46**.26*
(3) Immersive tendency 3.25 0.58.31**−.04.08
(4) Motivation4.200.96.21*.17
(5) Enjoyment3.781.34.21*
(6) Performance5.050.77

Note: * , ** .