Research Article

Immersion in Computer Games: The Role of Spatial Presence and Flow

Table 5

Bivariate correlations between the measured variables.

Variables MeanStandard deviation 1 23 4 5 6

(1) Presence1.930.87.26*.42**.19.25*−.07
(2) Flow 3.23 0.89.38**.47**.29*−.35**
(3) Immersive tendency 3.18 0.73.03.13−.08
(4) Motivation 3.42 1.20.06−.42**
(5) Enjoyment3.341.58 −.01
(6) Performance111.4964.96

Note: * , **