Research Article
Immersion in Computer Games: The Role of Spatial Presence and Flow
Table 5
Bivariate correlations between the measured variables.
| Variables | Mean | Standard deviation | 1 | 2 | 3 | 4 | 5 | 6 |
| (1) Presence | 1.93 | 0.87 | — | .26* | .42** | .19 | .25* | −.07 | (2) Flow | 3.23 | 0.89 | | — | .38** | .47** | .29* | −.35** | (3) Immersive tendency | 3.18 | 0.73 | | | — | .03 | .13 | −.08 | (4) Motivation | 3.42 | 1.20 | | | | — | .06 | −.42** | (5) Enjoyment | 3.34 | 1.58 | | | | | — | −.01 | (6) Performance | 111.49 | 64.96 | | | | | | — |
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Note: *, **
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