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International Journal of Computer Games Technology
Volume 2011 (2011), Article ID 706893, 11 pages
Research Article

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1Multimedia Signal Processing Group (MMSPG), École Polytechnique Fédérale de Lausanne (EPFL), 1015 Lausanne, Switzerland
2School of Integrated Technology, Yonsei University, Incheon 406-840, Republic of Korea

Received 1 September 2011; Accepted 31 December 2011

Academic Editor: Mark Green

Copyright © 2011 Peter Vajda et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [2 citations]

The following is the list of published articles that have cited the current article.

  • Rosa Yáñez-Gómez, Daniel Cascado-Caballero, and José-Luis Sevillano, “Academic methods for usability evaluation of serious games: a systematic review,” Multimedia Tools and Applications, 2016. View at Publisher · View at Google Scholar
  • Jun-Ho Choi, and Jong-Seok Lee, “Online Social Networks for Crowdsourced Multimedia-Involved Behavioral Testing: An Empirical Study,” Frontiers in Psychology, vol. 6, 2016. View at Publisher · View at Google Scholar