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International Journal of Computer Games Technology
Volume 2013 (2013), Article ID 578269, 14 pages
http://dx.doi.org/10.1155/2013/578269
Research Article

The Brigade Renderer: A Path Tracer for Real-Time Games

ADE/IGAD, NHTV Breda University of Applied Sciences, Monseigneur Hopmansstraat 1, 4817 JT Breda, The Netherlands

Received 20 September 2012; Accepted 30 December 2012

Academic Editor: Yiyu Cai

Copyright © 2013 Jacco Bikker and Jeroen van Schijndel. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.