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International Journal of Computer Games Technology
Volume 2013 (2013), Article ID 578269, 14 pages
http://dx.doi.org/10.1155/2013/578269
Research Article

The Brigade Renderer: A Path Tracer for Real-Time Games

ADE/IGAD, NHTV Breda University of Applied Sciences, Monseigneur Hopmansstraat 1, 4817 JT Breda, The Netherlands

Received 20 September 2012; Accepted 30 December 2012

Academic Editor: Yiyu Cai

Copyright © 2013 Jacco Bikker and Jeroen van Schijndel. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [2 citations]

The following is the list of published articles that have cited the current article.

  • Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seok-Yoon Jung, Woo-Chan Park, Dinesh Manocha, and Tack-Don Han, “HART: A Hybrid Architecture for Ray Tracing Animated Scenes,” Ieee Transactions On Visualization And Computer Graphics, vol. 21, no. 3, pp. 389–401, 2015. View at Publisher · View at Google Scholar
  • R. Barringer, M. Andersson, and T. Akenine-Möller, “Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture,” Computer Graphics Forum, 2016. View at Publisher · View at Google Scholar