Research Article

The Brigade Renderer: A Path Tracer for Real-Time Games

Table 1

Average percentage of summed rendering time for all GPUs spent idling due to early completion, for the four balancing schemes, over 128 frames, for a slow and a faster moving camera. Measured for the Aztec scene.

ā€‰2 GPUs3 GPUs
ā€‰SlowFastSlowFast

None46.430.245.147.2
Robin Hood2.18.24.920.7
Perfect2.82.412.28.0
Perfect Smooth1.43.42.86.2