Research Article

Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game

Algorithm 4

Check player direction change.
(1) initialize count to one
(2) initialize directionChange to
(3) while   count is less than   do
(4)   if the angle between the velocity at t  =  last received and
     the velocity at t = last received minus count's is above
     a threshold angle .  then
(5)   set directionChange to .
(6)   end if
(7)   increment count by .
(8) end while