Research Article
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Table 5
AEE comparison with high latency.
| | TDM [3] | IS [5, 8] | EKB |
| 300 ms | 35.6 | 38.2 | 37.8 | 600 ms | 109.1 | 110.0 | 106.9 | 900 ms | 198.7 | 191.7 | 178.9 | 1200 ms | 293.3 | 271.8 | 241.6 | 1500 ms | 388.8 | 345.7 | 293.6 | 1800 ms | 484.2 | 413.8 | 337.3 | 2100 ms | 579.5 | 477.7 | 374.9 |
| | OAEKB | Hybrid EKB | Hybrid OAEKB |
| 300 ms | 36.9 | 44.1 | 42.3 | 600 ms | 104.8 | 112.6 | 112.5 | 900 ms | 175.2 | 192.2 | 192.2 | 1200 ms | 235.8 | 267.1 | 266.9 | 1500 ms | 285.7 | 334.7 | 334.0 | 1800 ms | 327.8 | 395.2 | 394.1 | 2100 ms | 364.5 | 449.4 | 448.5 |
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