Research Article

Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study

Figure 1

Different moments of the Karuchā Ships Invaders educational game: (a) level choice, (b) falling cultural picture, (c) ship being helped to land, (d) example of context-sensitive help (level 24), (e) educational story, and (f) menu screen.
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(b)
(c)
(d)
(e)
(f)