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Aspect | Heuristic |
Code | Brief description |
|
Interface | UI1 | Uses aesthetic and minimalist design |
UI3 | The uses of space, color, and text are according to the principles of screen design |
UI4 | The uses of text, color, and font follow the principles of readability |
UI6 | The interactivity of the game is suitable to learners level |
UI9 | Provide specific and self-identified key for specific task (e.g., exit, glossary, main, and objective) |
|
Educational/pedagogical | ED1 | Clear goal and learning objectives |
ED2 | The activities are interesting and engaging |
ED4 | Can be used as self-directed learning tools |
ED9 | Offers the ability to select the level of difficulty in games |
ED10 | Ability to work in their own pace |
|
Content | CO1 | Reliable content with correct flow |
CO3 | Navigation of content is easy and accurate |
CO4 | Supporting materials are sufficient and relevant |
CO5 | Materials are interesting and engaging |
CO6 | Players able to understand the learning goal |
|
Multimedia | MM2 | Combination of multimedia elements is adequate |
MM3 | The presentation of multimedia elements is well managed |
MM4 | Suitability of multimedia elements for specific use |
MM6 | The use of multimedia elements supports meaningfully the text provided |
MM7 | The quality of multimedia elements (e.g., text, image, animation, video, and sound) used is acceptable |
|
Playability | PL3 | The pace of the game is in balance |
PL4 | Players are able to control the game |
PL5 | Progress of the game can be seen at any time |
PL7 | Challenge is adequate, that is, not too easy and not too difficult |
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