Research Article

Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study

Table 3

Basis heuristics for the development of the questions (cf. [6]).

AspectHeuristic
CodeBrief description

InterfaceUI1Uses aesthetic and minimalist design
UI3The uses of space, color, and text are according to the principles of screen design
UI4The uses of text, color, and font follow the principles of readability
UI6The interactivity of the game is suitable to learners level
UI9Provide specific and self-identified key for specific task (e.g., exit, glossary, main, and objective)

Educational/pedagogicalED1Clear goal and learning objectives
ED2The activities are interesting and engaging
ED4Can be used as self-directed learning tools
ED9Offers the ability to select the level of difficulty in games
ED10Ability to work in their own pace

ContentCO1Reliable content with correct flow
CO3Navigation of content is easy and accurate
CO4Supporting materials are sufficient and relevant
CO5Materials are interesting and engaging
CO6Players able to understand the learning goal

MultimediaMM2Combination of multimedia elements is adequate
MM3The presentation of multimedia elements is well managed
MM4Suitability of multimedia elements for specific use
MM6The use of multimedia elements supports meaningfully the text provided
MM7The quality of multimedia elements (e.g., text, image, animation, video, and sound) used is acceptable

PlayabilityPL3The pace of the game is in balance
PL4Players are able to control the game
PL5Progress of the game can be seen at any time
PL7Challenge is adequate, that is, not too easy and not too difficult