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International Journal of Computer Games Technology
Volume 2014, Article ID 602403, 17 pages
http://dx.doi.org/10.1155/2014/602403
Research Article

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

1Faculty of Electrical Engineering and Computing, University of Zagreb, Unska 3, 10000 Zagreb, Croatia
2Communication Technologies Group (GTC), Aragon Institute of Engineering Research (I3A), EINA, University of Zaragoza, 50018 Zaragoza Ada Byron Building, Spain

Received 30 May 2013; Revised 18 November 2013; Accepted 4 December 2013; Published 20 January 2014

Academic Editor: Alexander Pasko

Copyright © 2014 Mirko Suznjevic et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Mirko Suznjevic, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, and José Ruiz-Mas, “Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games,” International Journal of Computer Games Technology, vol. 2014, Article ID 602403, 17 pages, 2014. https://doi.org/10.1155/2014/602403.