Research Article
Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games
Table 4
Average RTT between all the game flows when different TCP variants are used for the background traffic.
| BG TCP variant | avg smoothed RTT | avg RTT variation |
| No BG | 38.76 ms | 3.05 ms | Tahoe | 82.61 ms | 7.24 ms | Reno | 81.23 ms | 7.36 ms | New Reno | 84.54 ms | 6.76 ms | SACK | 77.64 ms | 6.85 ms | Vegas | 54.74 ms | 3.65 ms |
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