Research Article

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

Table 4

Average RTT between all the game flows when different TCP variants are used for the background traffic.

BG TCP variantavg smoothed RTT avg RTT variation

No BG38.76 ms3.05 ms
Tahoe82.61 ms7.24 ms
Reno81.23 ms7.36 ms
New Reno84.54 ms6.76 ms
SACK77.64 ms6.85 ms
Vegas54.74 ms3.65 ms