Review Article
Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia
Table 3
Survey of predictive games reviewed.
|
Works | Form of testing undertaken |
Period undertaken |
Size of test |
Cognitive deficit |
AI |
Predictive capability | Invasiveness L = low M = medium H = high |
Average effectiveness |
Platform | Play | Cognitive battery utilised? | Other |
| Jimison et al. (2008) [33] | ✓ | ✓ | Task analysis | 12 months + 3 month Pilot | 28 | Depressive | ✓ | ✓ | M | Similar to standard psychological tests | PC | Kurata et al. (2012) [17] | ✓ | ✓ | ✗ | Unknown | 69 | Alzheimer’s | ✗ | ✗ | M | Similar to standard psychological tests | Touch screen device | Shamsuddin et al. (2012) [18] | ✓ | ✓ | ✗ | Undisclosed | 31 | 23 normal, 8 MCI | ✓ | ✓ | M | 90% average | PC | Tapus (2009) [31] | ✓ | ✓ | | 10x 10–20 min sessions, 6 months | 9 reduced to 3 | Cognitively impaired-Alzheimer’s 1 mild, 1 moderate, and 7 severe, only 3 retained for final study | ✓ | ✗ | H | No statistics available | PC with ActivMedia Pioneer 2DX robot |
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