International Journal of Computer Games Technology / 2015 / Article / Alg 2

Research Article

Artificial Intelligence in Video Games: Towards a Unified Framework

Algorithm 2

Conceptual combat code snippet.
void  handle_enemy(pc_t & enemy)
{
if  (enemy.ranged() && can_impair_movement())
queue_action(use_skill(get_skill(SkillType::
disable_move), enemy));
queue_action(attack(enemy));
}

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