International Journal of Computer Games Technology / 2015 / Article / Fig 14

Research Article

Artificial Intelligence in Video Games: Towards a Unified Framework

Figure 14

The AI information of a selected bot in Raven. Are shown are the goal stack, the path the bot is currently following, the current target of the bot (shown as a colored square around another bot) as well as a number of numerical desirabilities which indicate how important some of the actions the bot is thinking about are. From left to right, these are getting health, exploring, attacking the current target, getting a Shotgun, getting a Railgun and getting a Rocket Launcher.

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