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International Journal of Computer Games Technology
Volume 2015, Article ID 549684, 11 pages
http://dx.doi.org/10.1155/2015/549684
Review Article

Game Factors and Game-Based Learning Design Model

Department of Information and Learning Technology, National University of Tainan, Tainan City 70005, Taiwan

Received 30 April 2015; Revised 20 July 2015; Accepted 26 July 2015

Academic Editor: Yiyu Cai

Copyright © 2015 Yen-Ru Shi and Ju-Ling Shih. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.