Research Article
Mining Experiential Patterns from Game-Logs of Board Game
Procedure ExperienceRuleMatching | Input: | PS, the current pieces-state. | ERs: the set of Experience Rules. | Output: | nextPS, the next pieces-state. | Method: | (01) for each er in ERs do | (02) if PS == er.lastthen | (03) nextPS = er.next; | (04) break; | (05) else | (06) nextPS = null; | (07) endif | (08) endfor |
|