Mining Experiential Patterns from Game-Logs of Board Game
Table 4
Data records of the test in human-computer mode without any experiential pattern.
Tester
Gts
Role
Wts
Anrs
Wr (%)
00
15
OffP
5
45
33.33
00
15
DefP
4
42
26.67
01
15
OffP
5
47
33.33
01
15
DefP
3
45
20.00
02
15
OffP
4
44
26.67
02
15
DefP
1
40
6.67
03
15
OffP
3
45
20.00
03
15
DefP
2
41
13.33
04
15
OffP
4
42
26.67
04
15
DefP
4
47
26.67
05
15
OffP
4
44
26.67
05
15
DefP
1
40
6.67
06
15
OffP
6
49
40.00
06
15
DefP
4
42
26.67
07
15
OffP
2
37
13.33
07
15
DefP
2
36
13.33
08
15
OffP
6
45
40.00
08
15
DefP
3
45
20.00
09
15
OffP
5
45
33.33
09
15
DefP
2
40
13.33
Note: Gts: game times; Role: role of the computer player; Wts: winning times of the computer player; Anrs: average number of the rounds per game; and Wr: winning rate of the computer player.