Research Article

Mining Experiential Patterns from Game-Logs of Board Game

Table 5

Data records of the additional tests for selecting thresholds. A total of 1650 game-logs were used as the data source.

GtsMs (%)Mf (%)NerNksAnepAuep (%)

1510511316041.47
1584275323111.84
1563386421151.86
1542460512191.95
1521528575262.36
1510.5582649262.11
150.50.25638691272.03
150.250.125690743281.95

Note: Gts: game times; Ms: minSupport; Mf: minFreq; Ner: number of Experience Rules; Nks: number of Key States; Anep: average number of experiential patterns used in each game; and Auep: average usage of experiential patterns per game.