Research Article
Mining Experiential Patterns from Game-Logs of Board Game
Table 5
Data records of the additional tests for selecting thresholds. A total of 1650 game-logs were used as the data source.
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Note: Gts: game times; Ms: minSupport; Mf: minFreq; Ner: number of Experience Rules; Nks: number of Key States; Anep: average number of experiential patterns used in each game; and Auep: average usage of experiential patterns per game. |