Table of Contents Author Guidelines Submit a Manuscript
International Journal of Computer Games Technology
Volume 2015, Article ID 731031, 11 pages
http://dx.doi.org/10.1155/2015/731031
Research Article

Organizational Gameplay: The Player as Designer of Character Organizations

Departamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, Brazil

Received 6 February 2015; Accepted 26 April 2015

Academic Editor: Ali Arya

Copyright © 2015 Luciano R. Coutinho et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Linked References

  1. R. Koster, A Theory of Fun for Game Design, O'Reilly Media, 2nd edition, 2013.
  2. G. Weiss, Ed., Multiagent Systems, The MIT Press, Cambridge, Mass, USA, 2nd edition, 2013.
  3. M. Luck, P. McBurney, and C. Preist, “A manifesto for agent technology: towards next generation computing,” Autonomous Agents and Multi-Agent Systems, vol. 9, no. 3, pp. 203–252, 2004. View at Publisher · View at Google Scholar · View at Scopus
  4. M. Wooldridge, “Intelligent agents,” in Multiagent Systems, G. Weiss, Ed., chapter 1, pp. 3–50, The MIT Press, 2013. View at Google Scholar
  5. F. Dignum, “Agents for games and simulations,” Autonomous Agents and Multi-Agent Systems, vol. 24, no. 2, pp. 217–220, 2012. View at Publisher · View at Google Scholar · View at Scopus
  6. O. Boissier, R. H. Bordini, J. F. Hübner, A. Ricci, and A. Santi, “Multi-agent oriented programming with JaCaMo,” Science of Computer Programming, vol. 78, no. 6, pp. 747–761, 2013. View at Publisher · View at Google Scholar · View at Scopus
  7. V. Dignum and J. Padget, “Multiagent organizations,” in Multiagent Systems, G. Weiss, Ed., chapter 2, pp. 51–98, The MIT Press, Boston, Mass, USA, 2013. View at Google Scholar
  8. V. Dignum, Ed., Handbook of Research on Multi-Agent Systems: Semantics and Dynamics of Organizational Models, Information Science Reference, Hershey, 2009.
  9. B. Chaib-Draa, R. Mandiau, and P. Millot, “Distributed artificial intelligence, an annotated bibliography,” SIGART Bulletin, vol. 3, no. 3, pp. 20–37, 1992. View at Google Scholar
  10. F. Zambonelli and A. Omicini, “Challenges and research directions in agent-oriented software engineering,” Autonomous Agents and Multi-Agent Systems, vol. 9, no. 3, pp. 253–283, 2004. View at Publisher · View at Google Scholar · View at Scopus
  11. F. Zambonelli and H. V. D. Parunak, “Towards a paradigm change in computer science and software engineering: a synthesis,” The Knowledge Engineering Review, vol. 18, no. 4, pp. 329–342, 2004. View at Publisher · View at Google Scholar · View at Scopus
  12. H. Hexmoor, C. Castelfranchi, and R. Falcone, Agent Autonomy, Springer, Boston, Mass, USA, 2003.
  13. C. Castelfranchi, “Engineering social order,” in Engineering Societies in the Agents World: First International Workshop, ESAW 2000, Berlin, Germany, A. Omicini, R. Tolksdorf, and F. Zambonelli, Eds., vol. 1972 of Lecture Notes in Computer Science, pp. 1–18, Springer, Berlin, Germany, 2000, Revised Papers. View at Google Scholar
  14. J. Ferber, O. Gutknecht, and F. Michel, “From agents to organizations: an organizational view of multi-agent systems,” in Agent-Oriented Software Engineering IV: 4th International Workshop, AOSE 2003, Melbourne, Australia, July 15, 2003, Revised Papers, P. Giorgini, J. P. Müller, and J. Odell, Eds., vol. 2935 of Lecture Notes in Computer Science, pp. 214–230, Springer, Berlin, Germany, 2004. View at Publisher · View at Google Scholar
  15. W. R. Scott, Organizations: Rational, Natural and Open Systems, Prentice Hall, Upper Saddle River, NJ, USA, 4th edition, 1998.
  16. E. Argente, O. Boissier, S. Esparcia, J. Grmer, K. Kirikal, and K. Taveter, “Describing agent organisations,” in Agreement Technologies, S. Ossowski, Ed., pp. 253–275, Springer, Dordrecht, The Netherlands, 2013. View at Google Scholar
  17. J. F. Hubner, J. S. Sichman, and O. Boissier, “Developing organized multiagent systems using the MOISE+ model: programming issues at the system and agent levels,” International Journal of Agent-Oriented Software Engineering, vol. 1, no. 3-4, p. 370, 2007. View at Publisher · View at Google Scholar
  18. L. Coutinho, J. Sichman, and O. Boissier, “Modelling dimensions for agent organizations,” in Handbook of Research on Multi-Agent Systems: Semantics and Dynamics of Organizational Models, V. Dignum, Ed., chapter 2, pp. 18–50, IGI Global, Hershey, Pa, USA, 2009. View at Google Scholar
  19. F. Bellifemine, G. Caire, and D. Greenwood, Developing Multiagent Systems with JADE, John Wiley & Sons, Chichester, UK, 2007.
  20. R. H. Bordini, J. F. Hbner, and M. Wooldridge, Programming Multi-Agent Systems in Agent Speak Using Jason, John Wiley & Sons, 2007.
  21. J. Gregory, Game Engine Architecture, A K Peters, Wellesley, Mass, USA, 2009.
  22. V. Dignum, A model for organizational interaction: based on agents, founded in logic [Ph.D. thesis], Utrecht University, 2004.
  23. G. A. Kaminka, M. M. Veloso, S. Schaffer et al., “GameBots: a flexible test bed for multiagent team research,” Communications of the ACM, vol. 45, no. 1, pp. 43–45, 2002. View at Google Scholar
  24. J. Gemrot, R. Kadlec, M. Bída et al., “Pogamut 3 can assist developers in building ai (not only) for their videogame agents,” in Agents for Games and Simulations, F. Dignum, J. Bradshaw, B. Silverman, and W. van Doesburg, Eds., vol. 5920 of Lecture Notes in Computer Science, pp. 1–15, Springer, Berlin, Germany, 2009. View at Publisher · View at Google Scholar
  25. J. Orkin, “Agent architecture considerations for real-time planning in games,” in Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE '05), R. M. Young and J. E. Laird, Eds., pp. 105–110, AAAI Press, 2005.
  26. J. Westra, F. Dignum, and V. Dignum, “Scalable adaptive serious games using agent organizations,” in Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS '11), vol. 3, pp. 1291–1292, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, USA, May 2011. View at Scopus
  27. S. Alvarez-Napagao, I. Gómez-Sebastià, J. Vázquez-Salceda, and F. Koch, “cOncienS: organizational awareness in real-time strategy games,” in Proceedings of the Conference on Artificial Intelligence Research and Development: 13th International Conference of the Catalan Association for Artificial Intelligence (CCIA '10), vol. 210 of Frontiers in Artificial Intelligence and Applications, pp. 69–78, IOS Press, Amsterdam, The Netherlands, 2010.
  28. I. Millington and J. Funge, Artificial Intelligence for Games, Morgan Kaufmann, San Francisco, Calif, USA, 2nd edition, 2009.