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International Journal of Computer Games Technology
Volume 2015, Article ID 808904, 15 pages
Research Article

Procedural Content Graphs for Urban Modeling

1Faculdade de Engenharia/INESC TEC, Universidade do Porto, Rua Dr. Roberto Frias, 4200-465 Porto, Portugal
2Computer Graphics and Visualization Group, Delft University of Technology, Mekelweg 4, 2628 CD Delft, Netherlands

Received 22 April 2015; Accepted 28 May 2015

Academic Editor: Hanqiu Sun

Copyright © 2015 Pedro Brandão Silva et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Supplementary Material

This video contains a demo of Construct, our procedural generation system that focuses on the manipulation of Procedural Content Graphs. Using a more visual solution, we improve content management possibilities, while addressing many existing shape grammar limitations regarding readability, manageability, and expressive power.

  1. Supplementary Material