Table of Contents Author Guidelines Submit a Manuscript
International Journal of Computer Games Technology
Volume 2016, Article ID 5182768, 9 pages
Research Article

How Color Properties Can Be Used to Elicit Emotions in Video Games

1UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, France
2Arts et Métiers ParisTech, LAMPA, 2 Boulevard du Ronceray, 49000 Angers, France
3Maître de Conférences, Department of Geography and UMR LISST, Toulouse Jean-Jaurès University, 5 allée Antonio Machado, 31058 Toulouse Cedex 9, France
4Psychology Department, Faculty of Social Sciences, Université Laval, Pavillon Félix-Antoine-Savard, 2325 rue des Bibliothèques, Quebec City, QC, Canada G1V 0A6

Received 2 September 2015; Revised 8 December 2015; Accepted 14 December 2015

Academic Editor: Manuel M. Oliveira

Copyright © 2016 Erik Geslin et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images. We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.