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International Journal of Computer Games Technology
Volume 2016, Article ID 5182768, 9 pages
http://dx.doi.org/10.1155/2016/5182768
Research Article

How Color Properties Can Be Used to Elicit Emotions in Video Games

1UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, France
2Arts et Métiers ParisTech, LAMPA, 2 Boulevard du Ronceray, 49000 Angers, France
3Maître de Conférences, Department of Geography and UMR LISST, Toulouse Jean-Jaurès University, 5 allée Antonio Machado, 31058 Toulouse Cedex 9, France
4Psychology Department, Faculty of Social Sciences, Université Laval, Pavillon Félix-Antoine-Savard, 2325 rue des Bibliothèques, Quebec City, QC, Canada G1V 0A6

Received 2 September 2015; Revised 8 December 2015; Accepted 14 December 2015

Academic Editor: Manuel M. Oliveira

Copyright © 2016 Erik Geslin et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [4 citations]

The following is the list of published articles that have cited the current article.

  • P-H. Orefice, M. Ammi, M. Hafez, and A. Tapus, “Design of an Emotion Elicitation Tool Using VR for Human-Avatar Interaction Studies,” Intelligent Virtual Agents, vol. 10498, pp. 335–338, 2017. View at Publisher · View at Google Scholar
  • Tobias C. Breiner, and Tobias C. Breiner, “Farbwirkungen,” Farb- und Formpsychologie, pp. 71–86, 2018. View at Publisher · View at Google Scholar
  • Zahra Amiri, and Yoones A. Sekhavat, “Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits,” The Computer Games Journal, 2019. View at Publisher · View at Google Scholar
  • Samad Roohi, and Aynaz Forouzandeh, “Regarding Color Psychology Principles in Adventure Games to Enhance the Sense of Immersion,” Entertainment Computing, pp. 100298, 2019. View at Publisher · View at Google Scholar