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International Journal of Computer Games Technology
Volume 2016 (2016), Article ID 5182768, 9 pages
Research Article

How Color Properties Can Be Used to Elicit Emotions in Video Games

1UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, France
2Arts et Métiers ParisTech, LAMPA, 2 Boulevard du Ronceray, 49000 Angers, France
3Maître de Conférences, Department of Geography and UMR LISST, Toulouse Jean-Jaurès University, 5 allée Antonio Machado, 31058 Toulouse Cedex 9, France
4Psychology Department, Faculty of Social Sciences, Université Laval, Pavillon Félix-Antoine-Savard, 2325 rue des Bibliothèques, Quebec City, QC, Canada G1V 0A6

Received 2 September 2015; Revised 8 December 2015; Accepted 14 December 2015

Academic Editor: Manuel M. Oliveira

Copyright © 2016 Erik Geslin et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Erik Geslin, Laurent Jégou, and Danny Beaudoin, “How Color Properties Can Be Used to Elicit Emotions in Video Games,” International Journal of Computer Games Technology, vol. 2016, Article ID 5182768, 9 pages, 2016. doi:10.1155/2016/5182768