Research Article

KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks

Table 1

The statements used in the questionnaire to evaluate the sense of presence.

Questions

Involvement Q1: I thought most about things having to do with the game.
Q2: I imagined precisely what the artworks were.
Q3: I thought the game could have personal meaning for me.
Q4: I considered things that were presented in the AR view.
Q5: The experience activated my thinking.

Interactivity Q1: I felt as if I could interact with virtual kiosks.
Q2: I felt as if I could interact with virtual objects.

Spatial presence Q1: At the end of the game, I felt as if I came back to reality.
Q2: At the start of the game, I felt as if I were entering a new world.
Q3: I felt as if I were part of a game that was not part of the reality.
Q4: All my senses were stimulated by the (game) experience.
Q5: The virtual objects felt real to me.

Social presence Q1: I felt the presence of another person.
Q2: I feel that the person is watching me and is aware of my presence.
Q3: The person seemed alive to me.
Q4: I perceived the kiosks as computer-generated images, not as a real.
Q5: The thought that the kiosk was not real came often to my mind.