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International Journal of Computer Games Technology
Volume 2017, Article ID 3635061, 14 pages
Research Article

Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education

Department of Computer Science, College of Arts and Sciences, University of Akron, Akron, OH 44325-4003, USA

Correspondence should be addressed to En Cheng; ude.norkau@gnehce

Received 6 December 2016; Revised 31 January 2017; Accepted 7 February 2017; Published 22 March 2017

Academic Editor: Michela Mortara

Copyright © 2017 Suphanut Jamonnak and En Cheng. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile educational games have become an important mechanism for learning. To help school-aged children learn about the fascinating world of plants, we present a mobile educational game called Little Botany, where players can create their own virtual gardens in any location on earth. One unique feature of Little Botany is that the game is built upon real-world data by leveraging data integration mechanism. The gardens created in Little Botany are augmented with real-world location data and real-time weather data. More specifically, Little Botany is using real-time weather data for the garden location to simulate how the weather affects plants growth. Little Botany players can learn to select what crops to plant, maintain their own garden, watch crops to grow, tend the crops on a daily basis, and harvest them. With this game, users can also learn plant structure and three chemical reactions.